#include <nice2d/updater.h>

void Updater::setRunning(bool running)
{
    if(this->running != running)
    {
        this->running = running;
        runningStateChanged(running);
    }
}

bool Updater::isRunning() const
{
    return running;
}

void Updater::update(float deltaTime)
{
    (void)deltaTime;
}
